First at all I love this game.
But I am missing all the different equipments used by the Axes and Allies. Instead we just get tanks, sp at, artillery, bombers etc. there is a big difference if a "tank" is a Pz II or Pz VI "Tiger" just to mention one example.
It could give even more atmosphere to the game if we could outfit our units with specific equpment like you have done given units historical names (which I love you for).
I know it will perhaps be harder/complex to program, but it will allso give really complexity to the game besides atmosphere - the player will face the same problems that Rommel and the Allies had regarding refitting.
I hope you will ad this in the future DLC's.
Cheers sirallan! That design decision was made as we wanted to keep the core version of the game tight and to the point. We didn't want to include any system that would make the core game unnecessarily big or cumbersome. We believe in creating a solid base and building from it.
The functionality you describe is what we call Reinforcements & Equipment which will be included in our General Staff DLC. In that segment of the DLC we will track arrival of troops, guns, tanks and other vehicles and equipment. The player will be able to manage the reinforcements and will be influenced by the situation in the Med (Malta status and actions of navies and airforces in that area). We haven't yed defined those functionalities in detail, but I evisage it as a core segment of our future Grand Campaign logistics system.
How deep will we go into details? We'll see. I always try to strike the balance between fun, historical immersion and mental challenge 🙂
Thanks for suggesting, and I wish you many interesting game sessions! Cheers!
Tom