I agree with the general point, but not about the half-hour turns. A better approach would be to stick with one-hour turns, but allow pre-set move orders to be carried out once an enemy routs out of the hex. In reality commanders would have been given objectives, e.g. take El Alamein, they wouldn't be told to defeat the enemy outside the town and then wait to be told what to do next. Again, just my 2 cents. I prefer a more realistic approach, and I don't think it would have been normal for commanders to be issuing new orders every half-hour. Thanks for the game. I really like the approach you've developed.